Smith, in the latest issue of EDGE, says that he stands behind the change to make all weapons have fixed rolls, although he admits that there’s more work to be done to make duplicate drops more meaningful.
Now a little over a month into the game, many fans are feeling that fixed weapon rolls are making the game more stale, taking away the grind for the “god roll” of a certain weapon. Some veterans of Destiny 1 remember trying to track down the perfectly rolled Eyasluna, which kept them playing the game even though the game had entered into something of a content drought. Destiny 2 does not have that same method of motivation.
There are plenty of opinions on both sides, for and against fixed weapon rolls, but judging by this quote from Smith, it seems that won’t be changing anytime soon in Destiny 2. What is likely to change is Bungie introducing some way to make those duplicate drops matter.
The fact that a solution has not been added to the game, or even detailed at this point, seems a bit odd for fans. That is because four months ago, Smith said fixed weapon rolls beg the question of how to make duplicate drops matter, saying “that’s a question we should be asking and answering as quickly as we can.” Many fans are surprised that question has continued to go unanswered.
Bungie could introduce a way to make duplicate drops more meaningful in the next expansion, titled Curse of Osiris, that is coming in December, or possibly in an update at some point before the first expansion.
Destiny 2 is out now for PS4 and Xbox One, and releases on October 24, 2017 for PC.
Source: EDGE via WCCFtech